AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on iOS in Oceania in Q1 2023
Discover the performance of the top 5 sandbox-like games on iOS in Oceania for Q1 2023, with insights on downloads, revenue, and active users.
In Q1 2023, the top five sandbox-like games on iOS in Oceania showed varied performance in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.
Roblox
The game experienced a notable decline in weekly downloads, falling from 37K at the end of December to 17.8K by the end of March. Weekly revenue also saw a downward trend, starting at $543K in late December and decreasing to $455K by the end of March. Despite these declines, weekly active users remained relatively stable, fluctuating around 800K throughout the quarter.
Minecraft
Minecraft maintained a steady performance in weekly downloads, hovering around 1K throughout the quarter. Weekly revenue showed a slight decline from $54.4K at the end of December to $31.9K by the end of March. The game’s weekly active users remained consistent, averaging around 160K.
IMVU: 3D Avatar Creator & Chat
IMVU saw fluctuations in weekly downloads, peaking at 2.8K in early January before dropping to around 1K by the end of March. Weekly revenue showed minor variations, reaching a high of $6.5K in mid-February. The game’s weekly active users increased from 8.6K at the end of December to 12.3K in mid-February, before stabilizing around 11.5K by the end of March.
PK XD: Fun, friends & games
PK XD experienced a gradual decline in weekly downloads, starting at 1.1K in late December and decreasing to around 819 by the end of March. Weekly revenue showed a similar trend, dropping from $2.9K to $2K over the same period. Weekly active users also saw a decline, from 8.1K at the end of December to 6.1K by the end of March.
ZEPETO: Avatar, Connect & Live
ZEPETO had fluctuating weekly downloads, peaking at 1.6K in early March and ending the quarter with 1.2K. Weekly revenue remained relatively stable, averaging around $2K throughout the quarter. The game’s weekly active users showed minor variations, consistent around the 14K mark.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.